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2014 [Release] FMH 2014 Save Editor 14.5.0.3.6


jaymarvels
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Well its finally release time!

 

I realise you've all been waiting for this, so its finally here.

 

I'd like to express my thanks to my testers for the time they took to test and iron out all the major bugs.

 

If you do come across an issue (a little chance)  please post.

 

To all you haters - Enjoy.

 

What is this?
It is a save editor for iOS/Android that gives you the ability to edit different things such as managers, players and clubs as well as see various hidden statistics in the game.

 

Important Information/Issues

Its important you read this section to stop people posting errors/bugs which are known.

- .NET 4.0 (Full) is required. This also means the minimum specification for .NET 4.0 Full is needed.

 

- Some Anti Virus Software may produce a false positive.

 

- Human Managers names need to be longer that 2 characters long

- Players Wages - While you can edit this currently doesn't make any changes in game. This is known and is currently being looked at.

- Players attributes. As it stands there is a hidden attribute mask which gives the 0-20 we see in game. In the save this isn't the case. There is a specific calculation which works this out. Changing attributes in the SE will change the numbers in game, I just don't know by how much. You will see some really weird numbers, but on tests changing these to realistic numbers (0-20) has enabled the game to make adjustments. Please see this as a warning.

 

Release Notes:

 

- All features have been carried over from FMH 2013 Save Editor. For a partial list of usage/enhancements see below.

 

- Load pop up provides more details rather than just your name.
- Auto creates a back up of your save in the same location as the original with a .backup extension.
- Player list re-vamped to give extra details (Age, Position, Wage, Value etc).
- Player PictureID added
- Player Second Nation added - Editable
- Player Positions added - Editabe
- Player Pitch Position Colour
- Player Favorite Club added - Editable
- Player Move Club slot warning - Each time you move a player into a team it will tell you how many spaces are left in that team.
- Manager Second Nationality - Editable
- Manager Favorite Club - Editable
- Clubs - Stadium Capacity - Editable
- Clubs - Expansion Capacity - Editable
- .NET Framework checker - There's a typo in this!! Required is miss-spelled!
- 4 Built in themes.
- Load custom themes. (Theme builder included - .xml only).
- Application will remember last (built in) theme used when reloading it.
- Revamped GUI.
- Full player scouting.
- Ability to load up Short-lists. Export your short-lists and load them up to see if they are "worth it" - read only

- Fixed additional financial status - now includes Insecure/Banckrupt.
- Fixed failure to load if country setting means date format is dd.mm.yy compared to English dd/mm/yy.
- Fixed unattached player bug where it tried to move them into Munich. Allows moving into teams now. Also can make employed player unemployed now.
- Fixed bug where changing club training rating reduced club rep to 20
- Added ability to unlock the fixed size of the application. Users will be able to change the height only. This is experimental and is in no way supported - if it looks bad on your little netbook, sorry, at least you can now scroll. This is a toggle button so choosing "No" will return the application to its default size.
- Removed Stadium Capacity. - This was causing issues on some saves meaning either i) the save wouldn't load at all or ii) it would crash on club edit. This is being looked at to re-add.
- (Possible) fix to editing players and no longer being able to call them up internationally. This needs testing.
- Confirm's when Save has been re-saved.
- Warning when exiting.
- Deployed possible fix for people having formatting issues creating a crash. This impacted a lot of non-Europeans.
- Enhancement - Further from 13.4.2.1 fix which means international call up broke, new ability to move players into the correct national pool. This will also fix any saves edited by 1.3.0
- Enhancement - Ability to change players names(!) - Limitation - Only can use names already within save (don't worry there are thousands). Maybe some name duplication within the list. This is expected.
- Fix for some people who has issues with Non-Unicode settings. Should fix all outstanding Non-European load issues.
- Load/Status bar to show progress.
- Editor will show if the file has been pre-edited.
- Backups are now date/time stamped to allow greater recovery if needed.
- Settings has its own tab now.
- Ability to add/remove players to your shortlist and save it out. Share shortlists! Caution - When the game loads shortlists it defaults to "Interested" = Yes in the filters.
- GUI layout change slightly. Buttons have been moved to right and top.
- Bug fix - Favourite Club drop down wasn't sorted.
- Added Favourite Person.
- Added Disliked Person.
- Added Contract Expiry.
- Fixed National Pools so no duplications and correct list.
- Club details screen shows current manager.

IMPORTANT ENHANCEMENT:
- Ability to export edits and import edits. This means you can now share edits between each other.

  • You MUST load your own save file up first to be able to apply external edits.
  • Imports MUST be on the SAME save load (e.g. England -> England NOT England -> Scotland). Yes, this means if people want to release "transfer updates" it will have to be done on a per league save basis.
  • NOT cross device compatible.
  • Sharing Edits at different stages in the game potentially will not work. (Regens may be different etc).
  • Exporting/Importing will change EVERYTHING edited. No only sharing player edits but not club edits. Its all or nothing.
  • When Importing Edits it will Import and then prompt you to save a new save game file. In effect not touching your own save file (unless you over-write it!!)
  • Exports are placed in a created folder that's located at the same place as the Save Editor. When importing this folder and the files will need to be there.
  • Changing the name(s) of the exports and/or the export folder will cause it to fail.
  • Editing the exporting edt files voids any help. I recommend you don't even try to open them.
  • Very much experimental.

- Fixed National Pool selection after previous version broke this.
- Fixed being able to edit yourself as a manager.
- Fix that caused some errors when Korean users tried to use the SE.

- Added ability to filter by clubs on the player tab.
- Various bug fixes
- Enhancement - Ability to swap teams.

Note:

Team Swaps are only made effective when a new season starts. When you start a new game the season has already started.

- When Swapping teams it will swap the teams whole nationality, primary division, all competitions they are in as well as last years league position.

- When swapping mid-season/at the start of the game it will change nationality, division etc, but they physically will not be able to play in the new league until the next season starts, this is because the game builds the fixtures for the coming season.

- Fixed players DOB's changing if born on a leap year.

- Added "Clear shortlist" button.

- Fixed add/remove [to] shortlist on player screens as wasn't wording correctly.

- Restyled all buttons.

- Added player cloning - users can now clone their favourite player while keeping selected elements intact on their own player.

- Revamped club info/edit screens.

- More interactive kit colour selection.

- [Re]- Added Stadium Capacity.

- [Re]- Added Expansion Capacity.

- Added Manager swapping (including moving to unemployed) - you will have to confirm/not confirm on every club edit.

- Added renaming teams.

- New Competition tab.

- Ability to rename all competitions

- Ability to change competitions reputation.

- Change competition colours.

NOTE: - This lists ALL competitions regardless if they actually exist in game or not.

  - I've set it so only ACTIVE leagues/competition names can be edited, (Rep can always be edited) as I can't see why they would need to be edited unless they are active. If you want "free reign" on all name changing let me know

- Fixed when editing Irish players and changing Nationality to Tuvaluan.

- Re-wrote Manager swap from scratch.

- All competitions are editable.

- Attempt to fix issue for countries whose character set doesn't support "&".

- Fix another "&" encoding issue.

- Fixed "Edited" indicator. SE will always show this now correctly on edited saves.

- Fixed DOB leap year bug.

- Ability to Edit Nations. This includes: Names, Managers, Continents, Colours etc.

- Continents Added (Read Only, No Editing).

- Release whole team button.

- Import/Exporting of edits has largely been re-written and fully tested providing more flexibility when sharing edits.

- Added Club ID

- Bug Fixes

- Including but not limited to: Clear filter button not fully working, Reserve Team editing bug, Special Characters (e.g ê)

- Completely new kit colour graphics and selection.

- Fixed Favourite Club bug.

- Fixed Team/National/Competition colours on external edits

- Minor bug fixes.

 

What hasn't been tested in SE 2014:

- Import/Export Edits - This was always experimental and is due a rewrite to allow cross edits between the Save Editor and Pre Game Editor. You can test if it still works if you find it useful. Same conditions apply as per FMH 2013 SE.

 

The GUI hasn't changed since the FMH Vibe Exclusive Screen shots were revealed. For a taste check these out:

 

4qsu36.jpg

 

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15xrdx3.jpg

 

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6ygx3n.jpg

 

s5ehzm.jpg

 

Basic Instructions:

 

- Install Save Editor

- If installed to root C (C:/) may need to run as admin

- Click the Orb (jaymarvels logo)

- Click Load Game

- Browse and Open Save File

 

Download here

- jaymarvels



This post has been promoted to an article

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Getting some errors with opening the file.

 

Windows 8.1 64bit

.Net4.5

Android Nexus 5 (4.4.2)

Copied file to HD and tried to load then at about 75% ....

 

"String was not handled as a valid Date Time"

 

 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.FormatException: String was not recognized as a valid DateTime.
   at System.DateTime.Parse(String s, IFormatProvider provider)
   at System.Convert.ToDateTime(String value)
   at  .(Object , DoWorkEventArgs )
   at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
 
 
************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
----------------------------------------
FMH14SaveEditor
    Assembly Version: 14.5.3.6
    Win32 Version: 14.5.03.6
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
----------------------------------------
FMH14SaveEditor
    Assembly Version: 14.5.3.6
    Win32 Version: 14.5.03.6
----------------------------------------
System.Windows.Forms.Ribbon35
    Assembly Version: 3.5.6.1
    Win32 Version: 3.5.6.1
----------------------------------------
ObjectListView
    Assembly Version: 2.5.0.40295
    Win32 Version: 2.5.0.0
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
----------------------------------------
 
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
 
For example:
 
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
 
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Thanks Jay for this.

 

just one thing, if you goto load a save but click cancel on the dialog that pops up you get an unhandled exception

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Hi Jay,

After clicking the icon the program starts but there is no load game pop-up (and I cant seem to find a load game option in any menu). I've tried opening as administrator and no difference. 

(thx again)

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Thanks Jay,

Now I feel terrible for what I've said, so I deeply apologize for my mistakes that I've made on your other post.

I'm going to test this out later, see if there's any bugs and I'll be happy to report them to you. :)

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Getting some errors with opening the file.

Windows 8.1 64bit

.Net4.5

Android Nexus 5 (4.4.2)

Copied file to HD and tried to load then at about 75% ....

"String was not handled as a valid Date Time"

I can try and look at this post:

http://fmhvibe.co.uk/community/topic/19659-release-fmh-2014-pre-editor-v50303/?p=173598

Though I'll be keen to fix this so please provide:

- Location (country)

- Android language

Thanks Jay for this.

just one thing, if you goto load a save but click cancel on the dialog that pops up you get an unhandled exception

At which point? On the file selector?

Hi Jay,

After clicking the icon the program starts but there is no load game pop-up (and I cant seem to find a load game option in any menu). I've tried opening as administrator and no difference.

(thx again)

As per the release post you click the orb, then click load game, you then choose the file you want.
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i cant find my save's on my computer im jusing a ipod, can you please help me

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i cant find my save's on my computer im jusing a ipod, can you please help me

You need to transfer you save onto your computer just like last year.

As a iOS user this would be through iTunes

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i cant find my save's on itunes jay any suggestions

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i cant find my save's on itunes jay any suggestions
In file sharing area under the Fmh14 app. Usually inbetween the logos and the faces files.
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thanks jay for all your hard work and the testers for making it all smooth

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If you find iTunes lazy you can use i-Funbox for file transferinf on iOS. Thank you so much for your hard work Jay! I'm looking forward to check this out on a computer at night.

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Noooooooooooooooooooooo just when my phone crashed!!! Thanks Jay, you're a Genius!

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See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************

System.ArgumentException: Cannot bind to the new display member.

Parameter name: newDisplayMember

at System.Windows.Forms.ListControl.SetDataConnection(Object newDataSource, BindingMemberInfo newDisplayMember, Boolean force)

at System.Windows.Forms.ListControl.set_ValueMember(String value)

at  .(Object , EventArgs )

at System.Windows.Forms.Control.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************

mscorlib

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR

----------------------------------------

FMH14SaveEditor

Assembly Version: 14.5.3.6

Win32 Version: 14.5.03.6

----------------------------------------

System.Windows.Forms

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

----------------------------------------

System.Drawing

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

----------------------------------------

System

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

----------------------------------------

FMH14SaveEditor

Assembly Version: 14.5.3.6

Win32 Version: 14.5.03.6

----------------------------------------

System.Windows.Forms.Ribbon35

Assembly Version: 3.5.6.1

Win32 Version: 3.5.6.1

----------------------------------------

ObjectListView

Assembly Version: 2.5.0.40295

Win32 Version: 2.5.0.0

----------------------------------------

System.Core

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

----------------------------------------

System.Design

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

----------------------------------------

RoundedGroupBoxesVB

Assembly Version: 1.0.5069.42084

Win32 Version: 1.0.0.0

----------------------------------------

Microsoft.VisualBasic

Assembly Version: 10.0.0.0

Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL

----------------------------------------

System.Xml

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

----------------------------------------

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

For example:

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

Issue when cloning players

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LOL for those who having problem can try go to CONTROL PANEL, CLOCK, LANGUAGE and REGION, change you REGION to ENGLISH (UK) :)

Thanks. Helped a lot

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Big thank you to you Jay. Wonderful job. To those who are experiencing some issues using the editor, try the following:

http://fmhvibe.co.uk/community/topic/19659-release-fmh-2014-pre-editor-v50303/?p=173598

Isn't that exactly what Ive already replied and stated?

Issue when cloning players

 

Please don't paste in the trace details unless asked, just makes a complete mess.

 

On the other hand can you please provide steps so it can be replicated.

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Brilliant work Jay, take a bow son take a bow :P. It was released on my birthday woo :D.

 

One quick question; my club H&Y grounshare with Woking on the game and no matter how much I edit the attendances, they always still stay at 2000 even with rep. In real life they are about 200-300 is there any chance how I can do this correctly?

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Load database

Select a player

Click clone

Type name of play to clone from

Then that box comes up

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Load database

Select a player

Click clone

Type name of play to clone from

Then that box comes up

 

Will check it out

Brilliant work Jay, take a bow son take a bow :P. It was released on my birthday woo :D.

One quick question; my club H&Y grounshare with Woking on the game and no matter how much I edit the attendances, they always still stay at 2000 even with rep. In real life they are about 200-300 is there any chance how I can do this correctly?

Where in the game does it show attendance

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During matches, it shows something ridiculous around 2,300 fans when in real life we get 200 I only want to make it far more realistic but of course with a reputation which we have in real life like other clubs in the league.

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During matches, it shows something ridiculous around 2,300 fans when in real life we get 200 I only want to make it far more realistic but of course with a reputation which we have in real life like other clubs in the league.

Dont forget that the SE will only effect Max/min/avg ... Avg attendance will take time to recalculate in game due to attendance changes.

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