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2015 The One Patch That Saved Them All? & How the Update Actually Performs


Keraviln
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Part I: The One Patch That Saved Them All?

 

Link to Part II at bottom of Part I

 

Update 6.1 is out, as Dec has announced at (FMH2015 Update 6.1 Out Now). This had to be and seems to be the One Patch To Save Them All. I'm going to focus on the main things that this update supposedly fixes (first before playing and just from what SI has told us) and then how the gameplay is actually affected.

 

The Stamina Bug

 

This was the game-breaker, no matter what happens from now on, FMH15 will be remembered for this disastrous bug which SI claimed only "occurred in certain circumstances". This has been the focus of our fury at the game so far. And it is supposedly fixed, presumably with all stat growth returned to FMH14 mechanics or something along those lines.

 

Here are the bullet points that point to such a change:

Fixed issue causing some players' stamina to drop excessively
Fixed issue where some players were recovering condition too quickly
Fixed issue where some players were recovering condition too slowly
Tweaked evogen starting attributes in some areas
Made My Club players less injury prone

Ghost Bids

 

One of the other big annoyances that I've found (in particular) is when I try to offload some deadwood, list them and set a price accordingly only to have no bids roll in despite interest and supposedly having offers to deal with which just never appear in the News page.

 

We complained, and yet again SI have apparently listened and fixed everything:

Fixed some instances of future transfers getting stuck
Fixed rare issue where transfer auction would stall
Fixed work permit issue rarely affecting transfers

The 3rd point shows, at least to me, that SI have realised that they made an error by thinking they could give us a half-completed, bugged game and have gone ahead and fixed even more than we could've asked for.

 

The New Match Engine

 

The new match engine promised realistic, physics-based simulation, improving the quality of the game and was the main feature of the new FMH game. To say the least, it was a flop; buggy and disliked by most of the Vibe community it might as well have not been in the game for most of us.

 

Now SI have given us their new Enhanced Match Engine, fixing the useless DMCs, Inside Forwards who don't cut inside as well as player ratings that really don't make sense:

Improved match playback performance
Tweaked behaviour of some DM roles
Improved behaviour of Inside Forwards
Prevented AI making pointless early subs sometimes
Fixed incorrect news item in some European finals
Fixed missing column in post-match stats
Fixed weather issue with pitches

Note: I have seen some posts complaining about the speeds with the enhanced match engine already- but it still does seem to be a major improvement.

 

The Wrap

 

I am impressed. This update has produced one of the all-time great changelists in the history of apps, fixing pretty much every bug I've noticed so far as well as many smaller ones I didn't notice (which I'm sure did affect gameplay more for others).

 

Small things such as saving the Key Passes stat in post-match reviews, the bugged scout report screen cutting out a line and constant generation of sons due to buggy purchase restores may have gone ignored in the past, but SI have decided to tackle them head on.

 

For this I say thanks. I say thanks to SI for fixing them. But most importantly, I say thanks to every one of you reading this, the FMHVibe community, because I do honestly believe that without FMHVibe the game wouldn't have received the love and attention it did.

 

The Patch that saved them all was made and released by SI, but it was caused by Vibers and every other FMH player.

 

Part II: How the Update Actually Performs

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Part I: The One Patch That Saved Them All?

 

Part II: How the Update actually performs

 

While changelists look great and fancy, the only thing the most of us care about is whether or not all the bugs have been addressed and fixed. So now the question that's being asked, is this patch delivering on what it promises?

 

The Stamina Bug

 

The changelist suggests that the stamina bug has been fixed, injury proneness has been decreased in MyClub (and assumably all 'Evogens') and that there has been some rebalancing in condition (which is presumably the cause of the stamina bug in the first place). Dec has done a full test in (The Stamina Bug: Is it Fixed?) which suggests that the stamina bug has been addressed and dealt with.

 

In my testing I loaded Spain only (and while doing other tests) went ahead and checked how many players had 5 stamina or lower (as a sudden drop to 5 stamina is what occurs in the short-term). If the bug was still present then I would see an increase in players who had 5 stamina or lower. In the few saves I did, the number stayed roughly the same, sometimes increasing by a few, sometimes decreasing by a few - pretty much staying the same. This suggests that the bug is fixed (YES!)

 

During these tests I had a look at Rodrigo Tarin, a Barca "B" player, who starts with extremely low stamina (6). If edited to have say 12 stamina, he develops into a world class centre back, however, he has been handicapped in FMH15 so far. I put him on "Medium" everything and holidayed a few months. Every time he ended up injured and with a lower stamina. What this means is that the recovery speed of players hasn't increased greatly as otherwise he would be able to handle the regime.

 

This means that the stamina bug is fixed.

 

Ghost Bids

 

This is one of the more annoying things I found with v6.0 (with the exception of the Stamina Bug). I would put a player on sale, and he wouldn't sell, at least on the news feed- his contract page would say that offers have been made.

 

SI claims that v6.1 has fixed "stalling" ghost bid auctions- and it has, I spam sold the Barca team with offers rolling in like normal with ZERO cases of ghost bids.

 

The claim that the "future transfers" have been fixed ("End of Season" buy attempts) is only partially true. In v6.0, if you tried to buy a player and set the transfer date to "End of Season" the transfer always occurred as soon as terms were agreed as opposed to the end of the season. This has been fixed - PARTIALLY.

 

If you try to buy a player at the "End of Season" during a transfer war and you win it, it still forces the transfer through immediately, which I'd assume is a bug for the timebeing.

 

Also noticeable is that auction sales sometimes snap-finish, where if you accept a bid the transfer goes through IMMEDIATELY without the usual 1 day delay (I'm not sure if this is intended). Another small thing I noticed is that if you "Offer Player to Clubs" after having a failed transfer war (where you put the price too high), the bids will show up immediately on the player contract page (in the same way as ghost bids). Fortunately, these bids still work and go through.

 

This means that ghost bids have been addressed, but some problems with future transfers still occur.

 

The New Match Engine

 

Admittedly I haven't played at all on the new match engine, the main reason for this is because I didn't play on it before (I used the original match engine). That way I would be able to tell what had changed, knowing that there was no effect from the match engine changing anything about the game that wasn't caused by the update.

 

I have read a lot of posts saying that the new engine is a bit jittery on certain speeds and then a bit too fast on other speeds.

 

As a result, I can't be sure as to whether or not these issues have been fully addressed- they certainly have changed something about the engine, I'm sure about that, but how well it was done is still unsure (If anyone has a summary that they want linked here let me know).

 

The Wrap

 

As always, there are still small bugs in the game, it's inevitable. However, some of the points haven't been fully adressed, only partially addressed. I'm going to give SI the benefit of doubt and assume that they spent all their time on fixing the stamina bug and as a result overlooked a few small things with the transfer war (or "auction") system.

 

Hopefully these small issues are addressed in v6.1.1 (for the transfers) and v6.2 (for the New Match Engine). I'm honestly a bid disappointed that not everything was fully addressed but SI got the majority of the things right and they clearly made an effort- our job is to let them know they made a few small mistakes and we appreciate what they've done BUT, that they should never take us for granted and that we don't either (hence the benefit of doubt), and that all we ask is that these issues are addressed ASAP in the same fashion that the Stamina Bug has been

 

And please, if it's not done, don't release it- if you had a half finished phone you wouldn't put it on the market without a shell or camera app, so don't do it with your game.

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Well I've just now reinstalled FMH2015 after reading the good things about the update. The very first person I transfer list and look what happened...

stqDWn2.jpg

ggmtrTM.jpg

Errrm I'd like to respond to that offer please!!!

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It does say the valuation is 78m so anything under won't go through

Who has put that valuation there? Not me and I'm the manager??

When I used to have this before I uninstalled the game, I'd have to offer to clubs again but at a higher price to make those bids disappear. Then after a few days offer again at whatever their value is or less, and at some point they would sell.

It's just a lot of messing about and I shouldn't have to do it. Damn game!

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Part I: The One Patch That Saved Them All?

 

Part II: How the Update actually performs

 

While changelists look great and fancy, the only thing the most of us care about is whether or not all the bugs have been addressed and fixed. So now the question that's being asked, is this patch delivering on what it promises?

 

The Stamina Bug

 

The changelist suggests that the stamina bug has been fixed, injury proneness has been decreased in MyClub (and assumably all 'Evogens') and that there has been some rebalancing in condition (which is presumably the cause of the stamina bug in the first place). Dec has done a full test in (The Stamina Bug: Is it Fixed?) which suggests that the stamina bug has been addressed and dealt with.

 

In my testing I loaded Spain only (and while doing other tests) went ahead and checked how many players had 5 stamina or lower (as a sudden drop to 5 stamina is what occurs in the short-term). If the bug was still present then I would see an increase in players who had 5 stamina or lower. In the few saves I did, the number stayed roughly the same, sometimes increasing by a few, sometimes decreasing by a few - pretty much staying the same. This suggests that the bug is fixed (YES!)

 

During these tests I had a look at Rodrigo Tarin, a Barca "B" player, who starts with extremely low stamina (6). If edited to have say 12 stamina, he develops into a world class centre back, however, he has been handicapped in FMH15 so far. I put him on "Medium" everything and holidayed a few months. Every time he ended up injured and with a lower stamina. What this means is that the recovery speed of players hasn't increased greatly as otherwise he would be able to handle the regime.

 

This means that the stamina bug is fixed.

 

Ghost Bids

 

This is one of the more annoying things I found with v6.0 (with the exception of the Stamina Bug). I would put a player on sale, and he wouldn't sell, at least on the news feed- his contract page would say that offers have been made.

 

SI claims that v6.1 has fixed "stalling" ghost bid auctions- and it has, I spam sold the Barca team with offers rolling in like normal with ZERO cases of ghost bids.

 

The claim that the "future transfers" have been fixed ("End of Season" buy attempts) is only partially true. In v6.0, if you tried to buy a player and set the transfer date to "End of Season" the transfer always occurred as soon as terms were agreed as opposed to the end of the season. This has been fixed - PARTIALLY.

 

If you try to buy a player at the "End of Season" during a transfer war and you win it, it still forces the transfer through immediately, which I'd assume is a bug for the timebeing.

 

Also noticeable is that auction sales sometimes snap-finish, where if you accept a bid the transfer goes through IMMEDIATELY without the usual 1 day delay (I'm not sure if this is intended). Another small thing I noticed is that if you "Offer Player to Clubs" after having a failed transfer war (where you put the price too high), the bids will show up immediately on the player contract page (in the same way as ghost bids). Fortunately, these bids still work and go through.

 

This means that ghost bids have been addressed, but some problems with future transfers still occur.

 

The New Match Engine

 

Admittedly I haven't played at all on the new match engine, the main reason for this is because I didn't play on it before (I used the original match engine). That way I would be able to tell what had changed, knowing that there was no effect from the match engine changing anything about the game that wasn't caused by the update.

 

I have read a lot of posts saying that the new engine is a bit jittery on certain speeds and then a bit too fast on other speeds.

 

As a result, I can't be sure as to whether or not these issues have been fully addressed- they certainly have changed something about the engine, I'm sure about that, but how well it was done is still unsure (If anyone has a summary that they want linked here let me know).

 

The Wrap

 

As always, there are still small bugs in the game, it's inevitable. However, some of the points haven't been fully adressed, only partially addressed. I'm going to give SI the benefit of doubt and assume that they spent all their time on fixing the stamina bug and as a result overlooked a few small things with the transfer war (or "auction") system.

 

Hopefully these small issues are addressed in v6.1.1 (for the transfers) and v6.2 (for the New Match Engine). I'm honestly a bid disappointed that not everything was fully addressed but SI got the majority of the things right and they clearly made an effort- our job is to let them know they made a few small mistakes and we appreciate what they've done BUT, that they should never take us for granted and that we don't either (hence the benefit of doubt), and that all we ask is that these issues are addressed ASAP in the same fashion that the Stamina Bug has been

 

And please, if it's not done, don't release it- if you had a half finished phone you wouldn't put it on the market without a shell or camera app, so don't do it with your game.

I can only give impressions, but : The new match engine is jittery.  Takes a while to get used to it, and it's nowhere near as smooth as it was before, and even on slow speed it now goes along too fast.  As far the "player behaviour" as they call it: I haven't done any rigorous testing, and I don't intend to as I didn't buy the game for that reason but: the IF performance is improved, a bit.  They tend to play less as wingers, though it's not dramatic.  there are still a lot of corners. The DM performance hasn't improved from what i can see - I've played Romero and Gerhardt in the deep position, and varied their roles.  they have got consistent sixes with their morale dropping as a result. So I've stopped doing it. They each played about half a dozen games there. So the back line of midfield is still basically useless.  The other thing I've noted is that player ratings seem to be being rounded down a touch - a goal now only guarantees an 8, and an assist doesn't even guarantee a seven.  

 

Given the amount of dissatisfaction at the release of FMH15, I think they deserve credit for the effort that has obviously gone in.  But I think the view of the new match engine is a step backward. If Dec says the stamina bug is fixed then I'd put my faith in that. Without starting a new save, it's hard to tell whether the drop in certain players'  stamina - as opposed to the number of evogens with low stamina - is actually gone.  

 

we'll get used to it :-)

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@ scass, I'd honestly hope that we don't have to "get used to it". The game should be top quality for top dollar (or pounds, or w/e you say).

 

Just out of curiosity, what roles were your DMs playing in? (BWM for Romero and DLM for Gerhardt?)

 

The update changelist does say "Some roles". I made a lot of assumptions but you never know, the CM role (have you tried CM in particular? It's the only role I've never tried on a DM) might be OP or something like that if they changed it majorly.

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It does say the valuation is 78m so anything under won't go through

Who has put that valuation there? Not me and I'm the manager??

When I used to have this before I uninstalled the game, I'd have to offer to clubs again but at a higher price to make those bids disappear. Then after a few days offer again at whatever their value is or less, and at some point they would sell.

It's just a lot of messing about and I shouldn't have to do it. Damn game!

 

 

 

Oh right I see mate its as if the game has answered for you! Post it on the SI forums as a bug mate

 

 

It's not a bug, the game tends to approximate (quite inaccurately) how much it thinks the player is worth. Tony, all you have to do is press the left button to decrease the amount (until it's equal or less to the bid that you received) to accept it. At the moment you're probably just pressing "Accept" (or in this case the "Negotiate") button.

 

If you're not receiving any message then that is a bug and should be reported to SI (but I've made the mistake I listed above before so perhaps trying that would help?)

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It does say the valuation is 78m so anything under won't go through

Who has put that valuation there? Not me and I'm the manager??

When I used to have this before I uninstalled the game, I'd have to offer to clubs again but at a higher price to make those bids disappear. Then after a few days offer again at whatever their value is or less, and at some point they would sell.

It's just a lot of messing about and I shouldn't have to do it. Damn game!

Oh right I see mate its as if the game has answered for you! Post it on the SI forums as a bug mate

It's not a bug, the game tends to approximate (quite inaccurately) how much it thinks the player is worth. Tony, all you have to do is press the left button to decrease the amount (until it's equal or less to the bid that you received) to accept it. At the moment you're probably just pressing "Accept" (or in this case the "Negotiate") button.

If you're not receiving any message then that is a bug and should be reported to SI (but I've made the mistake I listed above before so perhaps trying that would help?)

I never had the option to accept or negotiate.

I have since started a save with Real Madrid and had a similar issue with Coentrao. His value was 8.75 million. I transfer listed him and offered him to clubs for his value. After a couple of days I clicked on him and clicked on 'contract'. There were 2 bids for 9.25 million but I didn't get a msg and I had no way to view the 'offer'. I clicked on him and offered to clubs for 12 million to make the original bids disappear which usually happens. After I did this I immediately clicked on 'contract' but the bids had increased. I then offered for 15 million and again bids immediately increased without continuing the game.

In the end I offered for 150 million to make the bids disapear then continued the game.

A couple of days later I listed him again for his 8.75 million value. Same thing happened again with these fake bids.

After repeating the above process a few times I resigned myself to the fact that I wasn't going to sell him this way. I offered him for 150 million for the last time to remove the 'bids' then just left him transfer listed but did not offer him to clubs.

About a week later I got a genuine bid from sevilla for 8.75. I negotiated to 18 million and they offered it.

Was so glad to get rid of him after all that mucking around.

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Tony,

I had it too when I demote the player to reserve before the bids come in. Have you done that as well?

It looks like your assistant is the manager of the reserve and thus decides.

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Tony are you on Android or iOS?

I'm on Android

Tony,

I had it too when I demote the player to reserve before the bids come in. Have you done that as well?

It looks like your assistant is the manager of the reserve and thus decides.

Van Persie was in the reserves when it happened with him but Coentrao was in the first team when the above happened.

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Tony, it could possibly be an Android-only bug.

Chouchou- I sell Barca "B" players all the time, I never have Eusebio messing with the transfers (unless this is a new v6.1 thing, in which case I'll find out soon :P)

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Keralvin,

 

Have you made the test with another team than Barca? As Barca has a "real" B team, maybe it is different from other clubs. It was already happening before the new release by the way

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Keralvin,

 

Have you made the test with another team than Barca? As Barca has a "real" B team, maybe it is different from other clubs. It was already happening before the new release by the way

 

Did as you suggested and just like in the past players sold as is normally.

 

I demoted Kolarov, Navas & Jovetic and did the whole offer for sale for free/listed them. Got an offer for Jovetic a few days later and it was fine. Kolarov and Navas' offers came in a day later and I could control them all.

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Like with Coentrao, I had a very similar thing with Pirlo at Juve. Start of the game he is valued at 22.5 million. I transfer listed him and offered to clubs at his value. A few days later I click on his contract page to see if anyone is interested in him. No one was. I offer to clubs again but for 1.1 million, then I immediately click on his contract page. Two clubs had immediately bid 1.4 million for him but there is no real bid anywhere. I do not press continue. I offer him again for 5 million. The previous clubs had disappeared and 2 new clubs had bid around 5 million (One was Tottenham) I then offer again to clubs for 2 million to experiment. All clubs and fake bids disappeared.

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It does say the valuation is 78m so anything under won't go through

Who has put that valuation there? Not me and I'm the manager??

When I used to have this before I uninstalled the game, I'd have to offer to clubs again but at a higher price to make those bids disappear. Then after a few days offer again at whatever their value is or less, and at some point they would sell.

It's just a lot of messing about and I shouldn't have to do it. Damn game!

 

 

 

I think that is not bug, is in player contract probably...When you sign player and offer him contract, you can choose 2 options below...

WAGE .....

CONTRACT LENGTH .....

SIGNING ON FEE ....

BIG CLUB RELEASE CLAUSE  ...... OFF/ON

MANAGER JOB RELEASE CLAUSE .... OFF/ON

 

I think that is problem, if V. Persie in he's contract have that ON...You can't then decide of he's future if club like PSG offer you 30M...I think that is problem :) 

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Like with Coentrao, I had a very similar thing with Pirlo at Juve. Start of the game he is valued at 22.5 million. I transfer listed him and offered to clubs at his value. A few days later I click on his contract page to see if anyone is interested in him. No one was. I offer to clubs again but for 1.1 million, then I immediately click on his contract page. Two clubs had immediately bid 1.4 million for him but there is no real bid anywhere. I do not press continue. I offer him again for 5 million. The previous clubs had disappeared and 2 new clubs had bid around 5 million (One was Tottenham) I then offer again to clubs for 2 million to experiment. All clubs and fake bids disappeared

 

It's a known bug. Ghost bids that should have been improved with the latest patch.

 

It does appear as though they've gone quite far (change-wise) to try and fix up the ghost bid glitch. However... I had a ghost bid issue with Adriano IN THE 2nd SEASON on v6.1.

 

Tony, the only way to fix it is to either go reload a backup (say from the start of the window) or to wait for bids to come in the old way (where interested clubs bid randomly after a while).

 

@ Billy, ghost bids were improved dramatically (I was having problems with ghost bids about 80% of the time). Now it's probably more at like the 5% mark, I sold a few players in the first season no problems and then in the 2nd season I sold another 5+ players just fine before I noticed Adriano having messed up.

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The evogen stamina isn't the bug at all the 'stamina bug' was when a players stamina would go suddenly from 15-16 down to 3-4 evogens have always had poor stamina

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Many Liverpool players are a nightmare with ghost bids. In particular Daniel Sturridge. I did a quick experiment with him because of this.

At the start of the game I offered him to clubs for his value and continued the game. One day later there were two ghost bids of around the value. I offered to clubs again at same value and immediately clicked on his contract. There were two new ghost bids from different clubs at slightly different amounts. Again I offered to clubs and got two new bids from different clubs. This happened about five times. All different clubs at different amounts. All this without continuing the game. On the sixth time I offered him the clubs disappeared.

After reloading the game 10 times he only actually sold like 3 or 4 times.

It's so bad with Liverpool it's basically stopping me from playing with them. Gutting really as they're my team.

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